Inside Star Citizen: Old Cat, New Tricks | Spring 2021

Inside Star Citizen: Old Cat, New Tricks | Spring 2021



It’s big, it’s bad, it’s the behemoth Bengal. Find out how it came to life and pushed tech for the entire persistent universe forward in an exciting way. Plus, it’s a Sprint Report week!

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Roberts Space Industries is a spacecraft manufacturer within the persistent-world game “Star Citizen” and its companion single-player spaceflight sim, “Squadron 42.” RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.

Be sure to visit Roberts Space Industries here and on your favorite social platform:

RSI – http://RobertsSpaceIndustries.com
Facebook – http://bit.ly/RSI_Facebook
Twitter – http://bit.ly/RSI_Twitter
Twitch (Star Citizen) – http://bit.ly/RSI_Twitch
Instagram – http://bit.ly/RSI_Instagram

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35 thoughts on “Inside Star Citizen: Old Cat, New Tricks | Spring 2021

  1. 8:11 has anyone else noticed that the Redeemer's rear landing wheel area is either wider, or the lower front section is thinner than the model at invictus? Looks like the design is still very much changing…can't wait to get mine.

  2. Love the places to ERP even though that's not my thing & Pure shame I Absolutely don't bother with at all in games that have food/water costs with a HP bar. (1 or the other, both just doesn't work, your game among others is proof of that!)

  3. I imagine once CIG have fully flushed out all of the technologies and systems to fully realize Star Citizen in all it's persistent glory, the next steps will be to take the 'platform' to market, and license it as a platform to other entities who own the rights to their own franchises.

    I'd love to one day see a Star Wars, Star Trek, Halo, Expanse, or BSG themed Space-sim-MMORPG that is built upon the CIG platform, (licensed, or as a service). endless possibilities, and it will keep funneling cashflow into CIG to continue innovating and developing new tech, systems, and of course, the original Star Citizen game.

    That's what I see in this project, as a Technology consultant and SA myself.

  4. 0:14 biggest ship we're ever gonna have in the PU? uhmmmmm no? dont say ever and also theres the kingship and the retribution im sure we'll see them in the PU in the future and lets not forget about future ship designs, ya never know what could come up with

  5. Wait…. They are "taking this opportunity to work on the Bengal"…… Isn't the Bengal featured in SQ42… That they have been supposedly working on….

  6. 6:00. Needs some visual feedback not only when you moving mouse, but also when you clicking, so you can be sure you clicked it. And would be good if some panels will maintain unique mechanical buttons, like it was in Grim Hex.

  7. your videos always look cool and there is a lot to like about SC, but the implementation is far from solid when it comes to these episodes and your trailers. why do you always show movement as if its exact to real life? that's mocap all day -everyday. ive never seen this type of real life raw movement in the game ever and im invested in the verse. even in the looped movement npcs. not ever. live gameplay movement is exactly like the end of a benny hill episode.

  8. Can we have a sneak peak of Crusader ? Can we talk about physical inventory ? About perma death ? About healing ? About hospital ? About salvage ? About ship personnalisation ? About habitation construction and persoNnalisation ? About construction ? (I see this as a mix like in my time at portia and the forest) About the pioneer ? About animals in the wild ? About SPACE CATS !! (WE NEED SPACE CATS ! AND SPACE FROGS) about corporal modification ? About lill jet packs and boots to make the game a lill bit vertical pls ? About law system ? About jump point and Pyro ? About Aliens T_T pls we need to see early work pleeeeease, I know i'ts hard, really guys, but… T_T I need to know ._.

  9. wow people are still dumb enough to support this 10 year old kickstarter scam????? wow people be dumb………why does the thrusters on a new ship matter when u pretty much still dont have a working game……..its been 10 years…… an this is what ur talking about????? id be abarrised to admit if i was still dupporting this

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